Audyssey to showcase new audio technology for smartphones at MWC 2014
Most of us know of Audyssey as the company behind the sound calibration software technology that is used by many home theater products on the market, as it can correct for room size, frequency response, and cross-over points...all of which allows for an improved sound experience when playing a movie, watching TV, or when just listening to music.
But in the mobile domain, Audyssey has not been as well known as others (such as Beat's Audio used by HTC), but the company has been steadily growing its presence. The Audyssey Media Player is a standalone app that improves headphone quality on iOS devices. And Audyssey's audio technologies also enable the HQ Audio feature on the Songza streaming music service for iOS and Android.
Audyssey is now hoping to bring headphone audio playback to a new level by introducing their new Audyssey 60° technology. It is designed to give a more accurate recreation of the original recording to deliver a proper blend
of acoustical and psychoacoustical cues to both ears simultaneously. This
results in spatially expanded sound perception, creating the impression of a
much wider soundstage.
The Audyssey 60° technology will be on demo at the Mobile World Congress starting February 24th, but don't expect it to show up on your phone anytime soon, as the software technology has to be licensed to phone manufacturers for them to incorporate in future smartphones and tablets.
source: Audyssey
Press Release
Audyssey To Unveil Breakthrough Headphone
Technology
at 2014 Mobile World Congress
Audyssey
60° Advances the Headphone Listening Experience
Barcelona,
SPAIN – (February 18, 2014) – Audyssey, the leader in high-quality
audio rendering, today announced Audyssey 60°. This new technology upgrades the
headphone listening experience by bringing depth and spatial awareness that –
until now – had been unavailable in mobile audio.
“With headphones it’s impossible to reproduce the soundstage
experience of the original recording because headphones can’t deliver sound to
both ears,” said Chris Kyriakakis, Audyssey’s founder and CTO. “As a result, significant
portions of the required acoustical and psychoacoustical cues are missing. With
Audyssey 60°, we restore this missing information to deliver a natural, more
precise listening experience.”
Music and movies are mixed in acoustically calibrated listening
spaces – rooms with two or more speakers placed in precise locations that
deliver sound to both ears to create a detailed soundstage. To render this soundstage
over headphones, previous methods have attempted to feed the signal from each
side to the opposite ear with little success. Audyssey 60° takes a different
approach, developing an immersive listening experience by sending the proper blend
of acoustical and psychoacoustical cues to both ears simultaneously. This
results in spatially expanded sound perception, creating the impression of a
much wider soundstage.
Audyssey will be at the Mobile World Congress next week in
Barcelona, Spain, meeting with phone and tablet manufacturers that have already
expressed strong interest in delivering HD audio to their customers. Audyssey
60° is a software-based solution that’s quickly and easily implemented in any
mobile device, mobile application or personal computer.
For more information or to schedule a time to meet with Audyssey
at Mobile World Congress, send an email to dms_sales@audyssey.com.
About Audyssey
Established
in 2002, Audyssey is the industry leader in research-based audio technologies
that correct acoustical problems to improve the sound quality of any device or
listening environment. The company’s technologies are integrated into home
theater products, automobiles, TVs, mobile phones and movie theaters from
industry-leading manufacturers. For more information, visit http://www.audyssey.com.